I was tasked to create a realistic game-ready PBR asset that fits with the “mercenary hideout” theme set in the near future. I envisioned it in a dystopian post apocalyptic world and made storytelling the main focus for this object.
All realtime renders.
Softwares used: 3dsmax, Zbrush, Substance Painter, Marmoset Toolbag
Check out my article on this project here: https://gamesartist.co.uk/mercenary-hideout-spot-full-prop-breakdown-silke-van-der-smissen/
Update: added some extra shots as well