Hey everyone!
For my graduation project I tried making a stylized environment that is fully textured in-engine using the Material Layering tools in Unreal Engine 5. Instead of texturing each asset one by one, used noise textures that I made in Substance Designer to build up a material library that I would use across the entire environment. I only used Substance Painter to bake my normal maps and allocate masks. If you are interested in a full breakdown of how I created this environment, you can read the full article I wrote on it here, for free:
https://drive.google.com/file/d/1OFNYbpPA6cxSNJpHEFQLWgHf_lGd_-WW/view?usp=sharing
Amazing concept art by Elodie Mondoloni:
https://www.artstation.com/elodiemondoloni
Special thanks to my wonderful supervisor Oskar Kuijken:
https://www.artstation.com/oskarkuijken
Butterfly particles:
https://www.artstation.com/bradyjdesign/store