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Lost City - UE5

Hey everyone!
For my graduation project I tried making a stylized environment that is fully textured in-engine using the Material Layering tools in Unreal Engine 5. Instead of texturing each asset one by one, used noise textures that I made in Substance Designer to build up a material library that I would use across the entire environment. I only used Substance Painter to bake my normal maps and allocate masks. If you are interested in a full breakdown of how I created this environment, you can read the full article I wrote on it here, for free:
https://drive.google.com/file/d/1OFNYbpPA6cxSNJpHEFQLWgHf_lGd_-WW/view?usp=sharing

Amazing concept art by Elodie Mondoloni:
https://www.artstation.com/elodiemondoloni

Special thanks to my wonderful supervisor Oskar Kuijken:
https://www.artstation.com/oskarkuijken

Butterfly particles:
https://www.artstation.com/bradyjdesign/store

Main Shot

Main Shot

Using the Material Layering in UE5 to texture assets in-engine.

Texturing flat surfaces with Material Layers and using Blends with vertex painting

All material layers and layer blends are built up from noise packs created in Substance Designer

All material layers and layer blends are built up from noise packs created in Substance Designer

I built a small material library that all the objects consist of. This is an example of the moss material layer.

I built a small material library that all the objects consist of. This is an example of the moss material layer.

Excerpts from the full article pt. 01

Excerpts from the full article pt. 01

Excerpts from the full article pt. 02

Excerpts from the full article pt. 02

Excerpts from the full article pt. 03

Excerpts from the full article pt. 03

Concept by Elodie Mondoloni 
https://www.artstation.com/elodiemondoloni

Concept by Elodie Mondoloni
https://www.artstation.com/elodiemondoloni