After having a few practice rounds creating environments in Unreal Engine, I decided it was time for a bigger project. This time making everything myself, from scratch with the exception of the foliage and particles. I had a little more than a week to complete this environment, so time was of the essence. And boy what a challenge it was. I made heavy use of trim sheets, tiling materials made in substance designer and some very basic shaders in unreal. This was my first time ever doing a stylized environment in unreal and lighting turned out to be my biggest hurdle, but all in all I'm glad to have finished this project. Hope you enjoy it too!
The concept that inspired me by Roman Kuteynikov: https://www.artstation.com/rroland
Special thanks to Milan for the valuable feedback: https://www.artstation.com/milandelaet